Accompanying the expansion of computer power and functionality in recent years has been a huge growth in the popularity and accessibility of increasingly realistic games and the establishment of a vibrant games development industry. In addition to specialist knowledge and skills in areas like computer software development, graphics, multimedia programming and artificial intelligence, games developers also need a solid grounding in mathematics and physics. The Bachelor of Computer Science in Games Technology provides the necessary theoretical basis, plus practical training in games design and development, and prepares students for a career in the dynamic and rapidly transforming world of computer games production. It is a three-year, full-time course and the Honours program requires a further year of study. In the first year, students take subjects designed to provide them with basic knowledge and skills in computer science, mathematics, and physics, including programming skills in Java and C++ programming languages. In the second year students concentrate on developing further knowledge in the areas of mathematics needed for games development and building on understanding of key computer science topics. The third year includes visual basic programming, games technology (using games development in, Direct X), multimedia systems for web games, network communication protocols for massive multi-player online games and control of input/output devices. Students also undertake a major industry-sponsored games technology project during this year. Students who meet entrance requirements for Honours may proceed to the Honours year and will have the opportunity to take specialised subjects at an advanced level. The three Essentials - Global Citizenship, Innovation & Entrepreneurship and Sustainability Thinking are specialist areas designed to give you an edge with employers. Essentials will enable you to adapt your knowledge and skills to new contexts in a rapidly changing world.